Exploring Digital Design - Multi-Disciplinary Design Practices

von: Ina Wagner, Tone Bratteteig, Dagny Stuedahl

Springer-Verlag, 2010

ISBN: 9781849962230 , 296 Seiten

Format: PDF, OL

Kopierschutz: Wasserzeichen

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Exploring Digital Design - Multi-Disciplinary Design Practices


 

Preface

6

Contents

8

Part 1 A Common Ground

10

1: Researching Digital Design

11

Perspectives on Research into Digital Design

13

Reflexivity in Multidisciplinary Design Research

17

Outline of the Book

18

References

21

2: Research Practices in Digital Design

24

Evolving Practices in Digital Design Research

25

Participatory Design of a Mobile Information Device

25

Designing Digital Environments

32

Communication Design

37

The Digital in Choreography, Performance and Mediation

38

Engaging Digitally with Cultural Heritage

41

The Practices of Digital Design Research

44

Design Practice as an Object of Research

45

Collaboration in Design

47

Diversity of Artefacts and Material Practices

49

Closing Comments

51

References

53

3: Analytical Perspectives

62

Collaboration and Participation in Digital Design Work

63

Computer Supported Collaborative Work

63

Interaction Through Artefacts

65

Boundary Objects

67

Awareness

67

Classification Systems and Archives

68

Networks and Relations

69

Making Relations in Digital Design

69

Symmetry, Agency and Translations

71

Circulating References

72

Performing Relations

73

Socio-Cultural Perspectives

75

On Communication Design

75

Developmental and Transformative Views

76

Affordances and Mediating Artefacts

79

Polyvocality and Addressivity

81

Social Semiosis and Digital Design

83

Rhetoric, Genre, and Digital Design

86

Towards Communication Design

90

Feminist Perspectives

91

Voice and Gender

91

Pluralistic Understandings of Gender and Digital Design

92

Designers, Users and Boundary Crossings

94

Material Discursive Practices: A Different Epistemology

97

Closing Comments

99

References

100

4: Methods That Matter in Digital Design Research

111

Reflexive Approaches to Digital Design

112

From Ethnography in PD to Digital Ethnography

113

Ethnographic Studies in Participatory Design

115

Prototyping as a Method to Involve Users

117

‘I, My Workplace and My Work’ – Carthographies

119

Digital Ethnography

122

Mobile Communication, Methodological Implications and Ethical Aspects

123

Using Blogs for Digital Engagement

125

New Creative Experiential Methods

128

Working with Cultural Probes

130

Technology Probes

132

Setting Up a Design Space

134

Performative Development

135

Manipulate Media: A Workshop on Performative Development

137

Oikos as Concept for Digital Environments

141

Closing Comments

144

References

145

Part 2 Multiple Perspectiveson Design Research

151

5: A Matter of Digital Materiality

152

Characteristics of the Digital

153

Abstractions

153

Representations

156

Process

157

Materials in Design

160

Computers as Material

162

Concrete Abstractions

163

Material for Process Design

164

Processual Material

165

Digital Material

166

Levels of Digital Design

168

Close to the Material

169

Digital Matters in Design

170

References

171

6: On Mobility, Localization and the Possibility of Digital Genre Design

175

Designing for Current and Future Conjunction

175

The Pluralistic Character of Designing

176

Bridging a Gap Between Design and Aesthetics

176

‘Double Descriptions’

177

The Importance of ‘Meaningware’

177

Projection, Prediction and Production

178

Hand-in-Hand

178

The Future Within Grasp

178

On Aristotelian Rhetoric

179

Discovery and Invention in Digital Design

180

An Example of Digital Inventio and Genre Design in Education

181

The Intro Prototype

181

The Lecture

182

The Encyclopaedia Article

182

The Documentary Film

182

The Computer Game Introductory Video Sequence

182

Work in Progress: Multimodality, Mobility and Localization

183

Reconnaissance: Visiting Possible Precedents

184

Topic 1: The Reality in Fictional Visions

184

Consequence: Future Imaginings of History

185

Topic 2: Hyperspace and Real Space

186

Topic 3: Convergence of Cartography and the Encyclopedia

187

Topic 4: Travel and Guides

187

Topic 5: Online 3D Worlds and Shared Simulations

188

Potential Genre Designs Positioned Simulations

188

Cases of ‘Positioned Simulations’

189

Case 1: Past + Present – The Oseberg Viking Ship and Its Gravemound

189

Case 2: Past + Present – The Battle of Pharsalus

190

References

192

7: Unreal Estate: Digital Design and Mediation in Marketing Urban Residency

193

Mediating Real Estate

193

Exploratory Discourse

195

Selection of Sites

195

On Communication Design

196

Outline of Chapter

197

Contexts of Mediation

198

Marketing and Mediating Unreal Estate Online

198

A Socio-Cultural Perspective

199

Mediating Artefacts

202

A Blend of Visualizations

202

Hyperrealism

203

From Reality TV to Hyperrealistic Representation

203

On Remediation and Hypermediacy

204

Selling the Planned and Projected

205

Verbal–Visual Coherence: Exteriors

206

Inside Looking Out

208

Linking Real and Unreal Estate

209

Making the Connections

210

3D Visualizations in 3D

212

Transposing CAD Tools and Representations

212

Cutaway to the Bedroom

213

Seeing Inside the ‘Set’

215

The Simulated as Sold

216

The Full Picture

217

From Visiting to Moving In

218

Marketing Unreal Estate via Digital Mediation

218

Making ‘Home Pages’

219

Sharing Design Performances

220

References

221

8: Whisperings in the Undergrowth: Communication Design, Online Social Networking and Discursive Performativity

224

Introducing Contexts for Communication Design

224

The Phenomenon Social Software

224

On Underskog

225

On Our Research Approach

226

Getting to Grips with Social Networking and Software

228

Affordances for Collaborative Enactment

228

Production-Based Inquiry

229

Relations Between Artefacts and Objects

230

Designing Design

230

Cross-mediations

231

Shaping the Shaping

231

Social Networking Expands

232

Affordances for Communities of Interest

232

A Sociocultural Approach to Communication Design

233

Digital Design Matters

233

Core Concepts

234

‘Designing a Great Party’6

234

On Expansive Design

234

On Performativity and Digital Design

236

Changes While Building

237

Further into the ‘Forest’

237

On Underskog

237

Sketching on Rails

238

Voice and Language

239

Connecting the Dots

240

Being Through ‘Language’

240

Requests Rolling in

241

Flurries and Dips

242

Anonymity, Accountability and Discussion

243

Reflecting on Studies of Social Networking

244

Fora for Debate

245

Kudos

245

Crossing the Applications for Networking

245

In the Papers

246

Performativity and Practice-Led Research Revisited

246

Co-construction and Performativity

247

Developing Multiple Spaces

247

Deeper into Modes of Inquiry and Reflection

248

Into Ethnography

248

Finding Relationships Between Publication and Participation

250

Shared Object of Activity

250

2M and Counting…

251

Moving between Modes

252

From Whisperings to Rumblings

252

Designing for Performativity

252

‘Facing Up’

253

Non Fatum Est…

254

From Ideals to Activity

254

Revisioning Expansive Design

254

Finding and Designing Coherence

255

Removal and Deletion

256

Towards Discursive Performativity

256

New Forests

257

From Whispers to Roars

257

References

258

9: Designing for Sustainable Ways of Living with Technologies

263

Sustainable Development and Its Relationship to Design

264

Sustainablity in Design

265

… and Cultural Sustainability in Digital Design

266

Cat’s Cradle: An Actor-Network-Theory

267

Sustainable or Unsustainable Standards and Formats?

269

Behind the Scenes: The Performance of Sustainability in Day-to-Day Activities

269

Cash Payment or Not: Sustainable Routines

270

Standard Identifiers: Disciplining Technologies

270

Weaving Together Unsustainable Standards and Routines

272

Standards for Digital Cultural Heritage

273

Knowledge and Practice as Identifiers for Sustainable Standards

275

Connection Between Standards and Individual Practices and Knowledge

276

Designing for Cultural Sustainability

278

Discussion

279

References

282

Epilogue A Multidisciplinary Take on Digital Design

285

References

287

About the Authors

288

Index

291