Suchen und Finden
Preface
6
Contents
8
Part 1 A Common Ground
10
1: Researching Digital Design
11
Perspectives on Research into Digital Design
13
Reflexivity in Multidisciplinary Design Research
17
Outline of the Book
18
References
21
2: Research Practices in Digital Design
24
Evolving Practices in Digital Design Research
25
Participatory Design of a Mobile Information Device
25
Designing Digital Environments
32
Communication Design
37
The Digital in Choreography, Performance and Mediation
38
Engaging Digitally with Cultural Heritage
41
The Practices of Digital Design Research
44
Design Practice as an Object of Research
45
Collaboration in Design
47
Diversity of Artefacts and Material Practices
49
Closing Comments
51
References
53
3: Analytical Perspectives
62
Collaboration and Participation in Digital Design Work
63
Computer Supported Collaborative Work
63
Interaction Through Artefacts
65
Boundary Objects
67
Awareness
67
Classification Systems and Archives
68
Networks and Relations
69
Making Relations in Digital Design
69
Symmetry, Agency and Translations
71
Circulating References
72
Performing Relations
73
Socio-Cultural Perspectives
75
On Communication Design
75
Developmental and Transformative Views
76
Affordances and Mediating Artefacts
79
Polyvocality and Addressivity
81
Social Semiosis and Digital Design
83
Rhetoric, Genre, and Digital Design
86
Towards Communication Design
90
Feminist Perspectives
91
Voice and Gender
91
Pluralistic Understandings of Gender and Digital Design
92
Designers, Users and Boundary Crossings
94
Material Discursive Practices: A Different Epistemology
97
Closing Comments
99
References
100
4: Methods That Matter in Digital Design Research
111
Reflexive Approaches to Digital Design
112
From Ethnography in PD to Digital Ethnography
113
Ethnographic Studies in Participatory Design
115
Prototyping as a Method to Involve Users
117
‘I, My Workplace and My Work’ – Carthographies
119
Digital Ethnography
122
Mobile Communication, Methodological Implications and Ethical Aspects
123
Using Blogs for Digital Engagement
125
New Creative Experiential Methods
128
Working with Cultural Probes
130
Technology Probes
132
Setting Up a Design Space
134
Performative Development
135
Manipulate Media: A Workshop on Performative Development
137
Oikos as Concept for Digital Environments
141
Closing Comments
144
References
145
Part 2 Multiple Perspectiveson Design Research
151
5: A Matter of Digital Materiality
152
Characteristics of the Digital
153
Abstractions
153
Representations
156
Process
157
Materials in Design
160
Computers as Material
162
Concrete Abstractions
163
Material for Process Design
164
Processual Material
165
Digital Material
166
Levels of Digital Design
168
Close to the Material
169
Digital Matters in Design
170
References
171
6: On Mobility, Localization and the Possibility of Digital Genre Design
175
Designing for Current and Future Conjunction
175
The Pluralistic Character of Designing
176
Bridging a Gap Between Design and Aesthetics
176
‘Double Descriptions’
177
The Importance of ‘Meaningware’
177
Projection, Prediction and Production
178
Hand-in-Hand
178
The Future Within Grasp
178
On Aristotelian Rhetoric
179
Discovery and Invention in Digital Design
180
An Example of Digital Inventio and Genre Design in Education
181
The Intro Prototype
181
The Lecture
182
The Encyclopaedia Article
182
The Documentary Film
182
The Computer Game Introductory Video Sequence
182
Work in Progress: Multimodality, Mobility and Localization
183
Reconnaissance: Visiting Possible Precedents
184
Topic 1: The Reality in Fictional Visions
184
Consequence: Future Imaginings of History
185
Topic 2: Hyperspace and Real Space
186
Topic 3: Convergence of Cartography and the Encyclopedia
187
Topic 4: Travel and Guides
187
Topic 5: Online 3D Worlds and Shared Simulations
188
Potential Genre Designs Positioned Simulations
188
Cases of ‘Positioned Simulations’
189
Case 1: Past + Present – The Oseberg Viking Ship and Its Gravemound
189
Case 2: Past + Present – The Battle of Pharsalus
190
References
192
7: Unreal Estate: Digital Design and Mediation in Marketing Urban Residency
193
Mediating Real Estate
193
Exploratory Discourse
195
Selection of Sites
195
On Communication Design
196
Outline of Chapter
197
Contexts of Mediation
198
Marketing and Mediating Unreal Estate Online
198
A Socio-Cultural Perspective
199
Mediating Artefacts
202
A Blend of Visualizations
202
Hyperrealism
203
From Reality TV to Hyperrealistic Representation
203
On Remediation and Hypermediacy
204
Selling the Planned and Projected
205
Verbal–Visual Coherence: Exteriors
206
Inside Looking Out
208
Linking Real and Unreal Estate
209
Making the Connections
210
3D Visualizations in 3D
212
Transposing CAD Tools and Representations
212
Cutaway to the Bedroom
213
Seeing Inside the ‘Set’
215
The Simulated as Sold
216
The Full Picture
217
From Visiting to Moving In
218
Marketing Unreal Estate via Digital Mediation
218
Making ‘Home Pages’
219
Sharing Design Performances
220
References
221
8: Whisperings in the Undergrowth: Communication Design, Online Social Networking and Discursive Performativity
224
Introducing Contexts for Communication Design
224
The Phenomenon Social Software
224
On Underskog
225
On Our Research Approach
226
Getting to Grips with Social Networking and Software
228
Affordances for Collaborative Enactment
228
Production-Based Inquiry
229
Relations Between Artefacts and Objects
230
Designing Design
230
Cross-mediations
231
Shaping the Shaping
231
Social Networking Expands
232
Affordances for Communities of Interest
232
A Sociocultural Approach to Communication Design
233
Digital Design Matters
233
Core Concepts
234
‘Designing a Great Party’6
234
On Expansive Design
234
On Performativity and Digital Design
236
Changes While Building
237
Further into the ‘Forest’
237
On Underskog
237
Sketching on Rails
238
Voice and Language
239
Connecting the Dots
240
Being Through ‘Language’
240
Requests Rolling in
241
Flurries and Dips
242
Anonymity, Accountability and Discussion
243
Reflecting on Studies of Social Networking
244
Fora for Debate
245
Kudos
245
Crossing the Applications for Networking
245
In the Papers
246
Performativity and Practice-Led Research Revisited
246
Co-construction and Performativity
247
Developing Multiple Spaces
247
Deeper into Modes of Inquiry and Reflection
248
Into Ethnography
248
Finding Relationships Between Publication and Participation
250
Shared Object of Activity
250
2M and Counting…
251
Moving between Modes
252
From Whisperings to Rumblings
252
Designing for Performativity
252
‘Facing Up’
253
Non Fatum Est…
254
From Ideals to Activity
254
Revisioning Expansive Design
254
Finding and Designing Coherence
255
Removal and Deletion
256
Towards Discursive Performativity
256
New Forests
257
From Whispers to Roars
257
References
258
9: Designing for Sustainable Ways of Living with Technologies
263
Sustainable Development and Its Relationship to Design
264
Sustainablity in Design
265
… and Cultural Sustainability in Digital Design
266
Cat’s Cradle: An Actor-Network-Theory
267
Sustainable or Unsustainable Standards and Formats?
269
Behind the Scenes: The Performance of Sustainability in Day-to-Day Activities
269
Cash Payment or Not: Sustainable Routines
270
Standard Identifiers: Disciplining Technologies
270
Weaving Together Unsustainable Standards and Routines
272
Standards for Digital Cultural Heritage
273
Knowledge and Practice as Identifiers for Sustainable Standards
275
Connection Between Standards and Individual Practices and Knowledge
276
Designing for Cultural Sustainability
278
Discussion
279
References
282
Epilogue A Multidisciplinary Take on Digital Design
285
References
287
About the Authors
288
Index
291
Alle Preise verstehen sich inklusive der gesetzlichen MwSt.